[REVIEW] Nerf Rival Artemis XVII-3000 Unboxing, Review, and Firing Test
Nerf Rival Artemis XVII-3000 – Range Test (Stock)
Nerf Rival Artemis XVII-3000 Blaster! (Unboxing and Review)
NERF Rival: ‘Artemis XVII-3000 Blaster’ Digital Short
Nerf Rival Artemis XVII-3000 Unboxing, Review & Range Test
Nerf Rival | Series Overview & Top Picks
NERF – ‘Rival Artemis XVII-3000 Blaster’ Official TV Commercial
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Review: Nerf Rival Artemis XVII-3000 Unboxing
Before You Buy Nerf Rival Artemis XVII-3000 Red | Watch This | MUST SEE
Amazon Price: $44.99 $44.99 (as of September 22, 2018 10:54 pm –
Experience head-to-head competition with the precision and power of the Nerf Rival Artemis XVII-3000 blaster! Choose a blaster color and go into battle as the Red Team or the Blue Team. The high-capacity Artemis XVII-3000 blaster holds 30 high-impact rounds and fires them at a velocity of 100 feet per second (30 meters per second). Get ready for battle fast with the easy-load integrated magazine. Launch each round with calculated targeting, or inundate opponents by unleashing all 30 rounds rapidly with slam-fire action. The Artemis XVII-3000 blaster has a rotating barrel, trigger lock, and tactical rail. Experience the intensity of the Nerf Rival Artemis XVII-3000 blaster! Nerf Rival and all related properties are trademarks of Hasbro.
Averages 96 FPS; Run ‘N Gun, reload on-the-fly.
My ProChrono Digital chronograph measured the speed of the rounds fired from this Red (or Blue, the color should not be a factor) Rival Artemis blaster traveling at the average velocity of 96 feet per second (FPS). It is hard not to like this hefty blaster. That is, if you like springers. This blaster is endowed with Nerf’s famous Slam-fire function (hold the trigger and pump the priming handle for one shot per prime), and a decent ammo capacity. This has a higher ammo capacity than the Apollo and Zeus (6-12 balls, but they have replaceable magazines) but cannot hold as much Rival rounds (for those who do not know, they are soft foam balls) as the Khaos (40 round magazine) and surely will not be able to hold a candle next to the Nemesis (100 round hopper). It has but a 30 ball capacity worth, three built-in 10 round capacity (3×10 balls) magazines, but they cannot be removed or replaced with magazines sold separately. I suppose that if you need to shoot more than 30 rounds, you are probably too far from your opponent or just blindly shooting preemptive shots. The shots are harder to aim than say, an Apollo, but you will probably be able to overpower someone using an Apollo in ammo capacity and Balls Per Second (BPS; no, not Basis Point or Bits/Bytes per second). This blaster seems kind of like the Rival version of the Elite Rampage dart blaster and the Mega Rotofury with it’s front grip priming handle. It has 4 rotating barrels that take turns firing rounds. Apparently, the other three barrels gather rounds to be fired in a counter-clockwise rotation (clockwise from your opponent’s point of view), firing when the barrels reach the bottom position. There is a mini tactical rail on the top front of the blaster. This is a Rival rail, which is not compatible with Picatinny rail accessories (and not truly compatible with Nerf dart blaster accessories, but it is possible to attach the Nerf accessories pretty solidly). You can put a Rival Red Dot Sight if you have one, although in my opinion it does look kind of goofy with it on. You may look like you are holding a robot dog. Anyway, the ergonomics feels meaty up-front with the big priming handle that feels nice an solid, but the main pistol grip is uncomfortable to me. As in the case with the Rival Atlas, my middle finger does not agree with the bump at the top of the pistol grip. While this is not a deal-breaker, I am willing to bet that it could get rather annoying if you focus on it during use. It is slightly quieter than the Atlas, but it does make that ratcheting noise that the other Rival springer blasters have when they are primed. Naturally, it has a safety lock in a easy-to-access location (above the trigger) to prevent accidental shooting. There is a lock-release lever connected to an internal locking mechanism in event that it accidentally activates when it is not supposed to; in theory, freezing up your blaster, so having access to it would be easier than having to unscrew everything and open up the blaster to fix it. There are 2 uncommonly shaped sling-mount attachment points in back of the blaster. One on the rear bottom of the handle, and bottom of the rear of the blaster. There is a loading/reloading-Access door that is easy to slide to the back of the blaster, which gently clicks into (and out of) place and holds the magazine springs back to make reloading easier to do on-the-fly. This means that picking up ammo off of the ground and putting it back into the blaster when running-and-gunning would be an ideal style to use with this blaster in particular. In conclusion, the Artemis adds a factor to the Rival line that has been missing thus far, in the ability to resource spent ammo faster and shoot off a decent volley of shots in quick succession without having to stop to reload another magazine. It may look odd to some, but it will be welcomed to most Nerfers who prefer to run, gun, and scavenge their way to victory.
Great product with more power than I expected. Has almost the same power as the battery operated larger version and not nearly as heavy. Lots of fun has already been had during our Nerf wars with friends.
bought this for my son and he loves it but …
bought this for my son and he loves it but it is difficult to re-load. Make sure you fully understand the product description. it does not hold 3 independent 12 round Mags. It is one drum that has 3 separate 12 round chambers that can not be removed. So you have to reload it through a hole behind a sleeve. My son uses this all the time and once he runs out of ammo i destroy him with the Apollo.
Interesting design and fairly accurate
This is a fairly accurate Nerf Rival gun once you get used to having the barrel at the bottom. Loading is fairly straight forward with three separate chambers and a sliding cover. The ammo does not appear to be able to fall out easily even if you don’t slide the cover shut. The magazine is permanently affixed to the gun. You can’t pop out a used magazine and pop in a new one like some of the other Rival models. My nine year old soon has to use a lot of effort to cock the gun but other than that, it’s a fairly effective.
I drew up and 3D printed some targets that work great with the darts
Bought the blue one for my grandson and the red one for me. Oh yeah! These put the Nerf darts to shame. I drew up and 3D printed some targets that work great with the darts. Heh, I had to redesign them to be strong enough to not break with these “soft foam balls”… :p
Reliable, easy to operate, and very accurate. Unlike other blaster in the Rival line, I haven’t had any jams or performance problems with this blaster, and I’ve probably put over 1,000 rounds through it. The internal magazine system is quick to reload, and has a very high capacity.
Son couldn’t have been happier!
We gave this to our 11-year-old son for his birthday and he was ecstatic!! Although pricey compared to other Nerf guns it is totally worth it! Easy and quick to shoot and holds a lot of ammo! Good with target practice! We bought the of brand of ammo and it works perfectly!
It’s a gun, and it’s fun to shoot. A+
Boom Boom Pow! Nerf Rival. The perfect intimidation tool to get kids to do their chores. Works like this: Do chores => don’t get shot. Don’t do chores => get shot. Very fun, and builds character for everyone involved.
Hands down the best Nerf gun ever made
Hands down the best Nerf gun ever made. I’m excluding those with batteries since I won’t buy them. My 5 year old daughter can charge it and fire no problem. They are built very tough and took a beating today with no issues.